Archive for December, 2010

Projects and ramblings for 12/08/10

| December 8th, 2010 | No Comments »

I had a minor sanfu with the files for the upcoming Black Tokyo title. Gone! Fortunately Chris Field sent me new copies so I’ll be working on that this week. He’s also nearing completion on the new incarnation of Freeform Anthropomorphica so I’ll be working on the layout for that as well. I took two weeks off from work for the Christmas and New Years holidays so I’ll have a good solid block of time to devote to laying out a few projects.

The Savage Worlds game set for Friday night got pushed back. I was bummed but frankly I have a ton of stuff on my plate for the weekend so it will not be too bad to have the night off unexpectedly. I’m teaching a women-only NRA Basic Pistol class at the NRA headquarters building in Fairfax along with one of my best friends (who also happens to work in the NRA Training and Education department). It should be fun; I do enjoy teaching new students about firearms safety and marksmanship.

I’m trying to get the Zombie game re-scheduled for the following weekend. I have to say that the more I read the Savage Worlds rule book the more I like it. It has many of the things I like most from other systems, and doesn’t seem to have the “rules bloat” that the various incarnations of the D20 system and 4E suffer from.

One mechanic I especially like I first encountered in the Warhammer Fantasy Role Playing Game as the idea of continuing to roll damage if you “maxed” your roll. So if a dagger does 1d4 points of damage and you roll a 4 then you get to roll again; and if you keep rolling 4’s then you keep adding them. In most games a dagger stops being dangerous after about third level; there is simply no way to kill a sixth level dude with only a dagger. But in real life you could bring down Sly Stallone with a pocket knife jabbed into in the right place. It sets up the ability have one of those great RPG “moments” where you get lucky and rack up massive damage from a “lucky” hit or a well placed shot.

As I said I am planning on supporting the system. I’ve started outlining a setting book, but I want to get my feet wet actually playing and GM’ing the rule set. So I’m running the War of the Dead module once we get the schedules worked out. I bought a whole mess of Mantic Games Kings of War Zombies so I have a whole hoard to throw at the party!

I also ordered in a set of 24 plastic zombies on order from Wargames Factory which I should be able to mix-and-match for a truly massive zombie hoard! I plan to hit them with some Army Painter rotting flesh primer and then use the dip-flick paint stuff they sell and get them painted up right quick. I’ll be curious to see how that stuff works; I’ve read good things and I’m fairly handy with a paintbrush so I hope to get some fairly decent figures on the table without too much fuss.

In other news my friends and I have been playing a beta of a MMO real-time strategy game called Dark Expanse. You start with a planet, build resources, a shipyard and expand to other systems. You can build warfleets, send Black Ops troops into enemy planets to cause terrorism and destabalize the government before you invade and land marines. It’s a slow-paced, check it a few times a day kind of game but it has really grown on me.

Part of the fact is that for the last two days the server has been down so I haven’t been able to “get my fix” and play. I think the server crashed and the hosting company isn’t being as responsive as they could or should be. Anyway, the game is FREE and I expect them to back up and running any time now. Go check it out and sign up. Most of my friends are members of the same Federation (The Buttkick Protectorate) so if you do join; feel free to send me a dispatch and join our Federation. (Or start your own if you like!)

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S.C.A.R.E. Vol. 5 released

| December 8th, 2010 | No Comments »

We just put out the latest release in the S.C.A.R.E. line for the Traveller RPG.

S.C.A.R.E. – Secrets, Contacts, Allies, Rivals and Enemies. They are part and parcel of the character generation process, and provide endless opportunities for adventure, intrigue and complication. The S.C.A.R.E. line gives you NPC’s designed to provide maximum flexibility as they can be used in several ways; either as a valuable Contact or Ally, or as a dangerous Rival or Enemy. Secrets can be exploited for profit, patriotism or career advancement; and each could lead to danger, wealth or fantastic new discoveries. Multiple plot hooks and adventure ideas are also presented in each release, allowing easy integration into your game.

It’s a fact that 99.8 percent of all RPG adventures begin at a bar or tavern. Why should Traveller be any different? The latest release in the S.C.A.R.E. line details Marion “Sarge” Dynes, an ex ground assault marine turned bar owner!

This PDF release includes information on Marion Dynes, the “Charlie’s Last Stand Bar” (named in honor of his father), as well as his background, personality, and how he treats his Allies, Contacts, Rivals or Enemies. There are also dozens of adventure hooks and ideas for using “Sarge” in your game.

For sale now at RPGNow and DriveThru RPG. Click HERE to view the sales listing including a full Flash preview of the PDF.

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